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Model and Texture a Cannon with Maya and Substance Painter
Modeling and Sculpting our Cannon Asset
1320-01-Introduction (1:01)
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1320-02-Creating the Basemesh (9:05)
1320-03-Working with Boolean (11:19)
1320-04-Subdividing for ZBrush (7:09)
1320-05-Import and Sculpting Wood 01 (13:32)
1320-06-Sculpting Wood 02 (16:29)
1320-07-Creating Metal (15:30)
1320-08-ColorID Renaming and Exporting the High Poly (19:36)
UVing and Texturing our Asset
1321-01-Intro (0:55)
1321-02-Creating the Low Poly (12:05)
1321-03-Starting the UVs (10:30)
1321-04-Finishing the UVs (10:00)
1321-05-Baking in Substance Painter (9:54)
1321-06-Texturing the Wood (11:40)
1321-07-Finishing the Wood Texture (9:38)
1321-08-Texturing the Barrel (10:44)
1321-09-Rendering in Marmoset and IRay (14:49)
1321-09-Rendering in Marmoset and IRay
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