Bust Sculpting in ZBrush
This course is designed to de-mystify sculpting a realistic portrait in ZBrush by sculpting this realistic bust from start to finish!
Watch Promo
Many 3D artists, even character artists, are often intimidated by the totality of what is required to create a believable character, either reaslitic or stylistic. Even more steer clear of trying to create believable human faces. This course is designed to show how easily one can produce an acceptable model by breaking down the overall view into more 'bite sized' areas of focus to allow one to concentrate only on that singular are before moving onto another area of focus. As the student progresses through this tutorial, they'll learn more confidence in their skills by using fewer tools and some shortcuts to achieve an end result that will help inspire them to continue to tackle more opportunities by looking all the parts that make up the big picture first rather than trying to see the big picture and figure out how to proceed next. By using fewer brushes and some alphas, one can achieve quite a lot in ZBrush.
Your Instructor
Having 25 years of experience in the video game development and digital entertainment arenas, Stephen is well versed in a variety of programs and production pipelines and strives to work as cleanly and efficiently as possible. Having done pretty much everything imaginable in the 3d industry, he enjoys getting to share his knowledge and experience in the hopes to help students gain a better understanding and appreciation of what 3D computer art (in all its varying forms) has to offer.
Course Curriculum
-
Preview1345-01-Intro (1:12)
-
StartDownload Course Source Files Here!
-
Start1345-02-Polygroups and Ref Images (13:09)
-
Start1345-03-Reshaping Foundational Mesh (14:42)
-
Start1345-04-Using Image Plane for Reshaping (13:58)
-
Start1345-05-Facial Proportions (13:50)
-
Preview1345-06-Base Sculpting to Assist Reshaping (14:52)
-
Start1345-07-Using Clay Buildup Brush for Better Proportions (15:24)
-
Preview1346-01-Intro (1:10)
-
Start1346-02-Reviewing Images and Sculpting Eye Areas (14:10)
-
Start1346-03-Sculpting Eyes, Forehead and Ears (15:04)
-
Start1346-04-Mouth, Chin and Cheeks Sculpting (15:19)
-
Start1346-05-Sculpting Chin and Neck (15:43)
-
Start1346-06-Using Projection on Mesh to Tweak (12:04)
-
Preview1347-01-Intro (1:06)
-
Start1347-02-Adding Details to the Upper Lip (15:25)
-
Start1347-03-Adding Details to the Lower Lip and Nose (15:25)
-
Start1347-04-Adding Wrinkles Around the Eyes and Face (14:06)
-
Start1347-05-Adding Wrinkles to the Ears (15:21)
-
Preview1347-06-Refining Wrinkles Around the Eyes (11:39)
-
Start1347-07-Adding Skin Aberrations (15:17)
-
Start1347-08-Adding Pores (14:33)
-
Start1347-09-Creating Asymmetry and Tweaking the Mesh (15:31)
-
Start1347-10-Creating Whiskers, Eyebrows and Hair with Fibermesh (9:27)
-
Start1347-11-Finishing Touches (12:11)