Learn UV Mapping with Blender for Game Development
Learn to Unwrap and Texture Game Assets Like a Pro with Blender!
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In this course intended for intermediate viewers, instructor Alan Thorn explores UV Mapping and Optimal Unwrapping Techniques. UV Mapping defines how textures wrap around the surfaces of 3D Models. Use Blender to unwrap and optimize texture layouts for meshes, exploring many techniques for creating seamless and professional grade UV layouts.
In these modules you’ll examine 1).How to unwrap objects using manual and automatic methods; 2). Concepts such as Seams, Islands, Pins, Projection Mapping and more 3). Texture Atlasing and optimal layouts for games; 4). How to map a character head; 5). Unwrapping Tips and Techniques for quick and effective results. By the end of this course, you’ll have a solid foundation for easily unwrapping objects for seamless, polished and realistic results.
Your Instructor
Alan Thorn is a Game Developer, Author and Educator with 24 years of industry experience. Alan specialises in helping independent creatives worldwide achieve high-impact by using only free and open source software. Alan has written 34 books, presented 30 online courses and created 33 games including the award-winning adventure, Baron Wittard. Alan previously worked at Microsoft, Teesside University and Disney. He was Studio Director at Wax Lyrical Games and was course leader of the prestigious MA program for Games Design and Development at the BAFTA-winning National Film and Television School, an incubation space for breakthrough gaming talent.
Course Curriculum
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Preview1290-01-Introduction (1:02)
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StartDownload Source Files Here!
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Start1290-02-Understanding UV Mapping (5:00)
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Start1290-03-Automatic Unwrapping (8:44)
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Start1290-04-Texture Previewing (8:30)
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Start1290-05-Textures and Blender Internal (6:09)
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Start1290-06-Textures and Blender Cycles (6:22)
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Preview1290-07-Smart Projection (6:16)
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Start1290-08-Island Packing (7:16)
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Start1290-09-UV Diagnostics (7:46)
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Start1290-10-Islands and Stitching (9:51)
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Start1290-11-Texel Density (4:52)
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Start1290-12-Manual Unwrap (4:54)
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Start1290-13-Live Unwrap (4:15)
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Preview1291-01-Introduction (0:52)
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Start1291-02-Unwrapping a Character Head (6:53)
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Start1291-03-Refining Head Mapping (7:56)
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Start1291-04-Copying UVs (3:40)
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Start1291-05-Texture Baking (5:58)
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Start1291-06-Changing UVs (7:39)
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Preview1291-07-Texture Atlasing (7:55)
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Start1291-08-Camera Mapping (10:18)
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Start1291-09-Moving Forwards with Camera Mapping (6:09)
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Start1291-10-Texture Projection (5:52)
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Start1291-11-Texture Painting & Conclusion (7:24)