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Create a Rocky Ground Surface with Substance and Quixel
Reference Gathering and Intro to the Height Map
1379-01-Intro (0:51)
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1379-02-References and Designer Overview (10:03)
1379-03-Starting the Base Rock Shape (10:05)
1379-04-Continuing the Base Rock (10:00)
1379-05-Finishing the Base Rock Shape (14:23)
1379-06-Adding Small and Medium Rocks (12:26)
1379-07-Rock Deformation (14:21)
1379-08-Adding Gravel and Eroted Effects (12:11)
1379-09-Adding Cracks (9:37)
1379-10-Creating the Main Heightmap (14:43)
Refining the Base Albedo Texture and Testing in Marmoset
1380-01- Intro (1:10)
1380-02-Creating the Roughness (12:11)
1380-03-Starting the Albedo (12:05)
1380-04-Continuing the Albedo (10:46)
1380-05-Finishing the Albedo (11:45)
1380-06-Fixing and Adjusting our Outputs (13:14)
1380-07-Creating the Water Base (16:11)
1380-08-Exporting and Testing in Marmoset (15:24)
Megascans Overview and adding Mud and Water. Presentations in Unreal
1381-01-Intro (1:16)
1381-02-Megascans Overview (13:57)
1381-03-Importing the Textures into Quixel Mixer (16:08)
1381-04-Adding Mud and Water (16:55)
1381-05-Finishing the Mud and Water (12:41)
1381-06-Exporting and Testing our Textures (15:46)
1381-07-Testing in Unreal and Marmoset (18:58)
1379-01-Intro
Complete and Continue