An Introduction to Quixel's MegaScans Studio
Learn to make great textures and shaders with this awesome tool!
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In this course we cover using the resource Megascans to find and use basic texture scans to create interesting dynamic materials. Students will be able to more intelligently evaluate textures based on color, visual characteristics of textures, and how to blend textures based on color while understanding how this affects the visual color balance. Students will learn how to use megascans studio to take plain textures and tell a story through texture blending by understanding how materials in the real world behave and how to use color and reflectivity to convey this story. Through the use of visual storytelling in textures we learn how to use megascans studio to create stunning textures. This course will teach how to use Marmoset Toolbag as a way to present quality screenshots of art. While learning Toolbag the course covers the qualities that make a render portfolio ready. The course covers how to set final presentation of an asset from how to use Marmoset Toolbag to lighting qualities to improve a final image to Learning how to emulate camera effects and post effects to improve final renders.
Your Instructor
Morrissey Alexander is a Graduate of the Art Institue of California and is a Freelance 3D Artist. He's been doing freelance 3D work ranging from mobile game prop development to Product Design for advertising for the last 3 Years. He specializes in creating realistic 3D props and environments for games.
Course Curriculum
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Preview1301-01-Intro (0:43)
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StartDownload Course Source Files Here!
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Start1301-02-IntroMegascans (9:45)
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Start1301-03-IntroMegascansStudio (10:02)
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Start1301-04-StartingOurTexture (10:08)
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Preview1301-05-TexturePolishAndExport (9:01)
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Start1301-06-IntroToMarmosetToolbag2 (10:49)
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Start1301-07-SettingUpOurTextureInMarmosetToolbag2 (9:54)
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Start1301-08-PostProcessEffectsForFinalRendering (11:24)