Learn Texture Creation Using PixPlant and Bitmap2Material
Explore several new software options to elevate beyond the basics of creating textures and materials!
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In this course, Philipp Schmidt is going to give us an introduction PixPlant while showing us how to make some basic tileable textures. To start this off, we will search perfect reference images which will give us a good base for this, and after a little intro to PixPlant and the process of making the texture tileable, we will use Bitmap2Material which is another powerful program used to create textures on the fly. After we have finished the Basic Texture in Bitmap2Material, we will switch over to Knald to create a new ambient occlusion map. From there we jump over to photoshop to create our albedo map in the first part, and in the second we will create our specular, glossiness and some nice variation masks to push our texture a little bit more. With our texture complete, we will create our dDO Custom Preset to use the texture with the Quixel Suite and then test out map in various software and game engines such as Marmoset, Unity, Unreal Engine 4 and CryEngine 3.
Your Instructor
Philipp Schmidt graduated as a 3D Artist in Germany, and has worked at Crytek as an Intern Environment Artist for “The Climb” and as Freelance Artist on numerous unannounced projects. In addition, he has always had a passion for 3D Art and Environments, and he enjoys sharing his knowledge with those who are as eager to learn as he is.
Course Curriculum
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Preview1231-01-Intro (0:45)
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StartDownload Source Content Here!
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Start1231-02-Intro to PixPlant (9:28)
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Start1231-03-Creating the Base Material (9:48)
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Start1231-04-Creating the Base Texture 01 (9:48)
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Preview1231-05-Creating the Base Texture 02 (11:01)
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Start1231-06-Creating the dDo Preset (10:24)
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Start1231-07-Importing into UE4 (10:04)
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Start1231-08-Importing into CryEngine (11:00)