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Model and Texture a Radio Prop for Video Games Using 3ds Max
Blocking out the Mesh and Setting up the Scene
Intro to the Course (1:12)
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1153-02-Reference and Planning (8:24)
1153-03-Setting Up Your Scene (10:57)
1153-04-Modeling the Front Plate (19:11)
1153-05-Modeling the Front Plate 02 (18:02)
1153-07-Modeling the Front Plate 04 (18:23)
1153-06-Modeling the Front Plate 03 (20:54)
1153-08-Modeling the Front Plate 05 (16:12)
1153-09-Modeling the Front Plate 06 (17:55)
Modeling Grills, Rails, and Paneling
1154-01-Intro (1:16)
1154-02-Planning and Cleanup (3:22)
1154-03-Modeling the Front Plate Symbols (10:03)
1154-04-Modeling the Grill (16:12)
1154-05-Modeling the Side Rails (19:13)
1154-06-Modeling the Volume Knobs (17:47)
1154-07-Modeling the Side Panels (13:15)
1154-08-Modeling the Base (18:34)
Modeling Dials, Letters, and Numbers
1155-01-Intro (1:20)
1155-02-Modeling the Back 01 (11:36)
1155-03-Modeling the Back 02 (11:02)
1155-04-Modeling the Center Dial (19:14)
1155-05-Modeling the Center Dial Back Plate (19:38)
1155-06-Modeling the Lettering 01 (10:59)
1155-07-Modeling the Lettering 02 (10:09)
1155-08-Modeling the Numbers and Scuff Pads (19:06)
Adding Edge Loops and Final Details, Building the Low, and UVW Unwrapping
1156-01-Intro (1:20)
1156-02-Adding Edge Loops 01 (9:24)
1156-03-Adding Edge Loops 02 (10:55)
1156-04-Adding Edge Loops 04 (10:47)
1156-05-Adding Edge Loops 05 (11:14)
1156-06-Creating the Low Poly Mesh (11:03)
1156-07-UV Unwrapping (12:13)
Texturing and Final Presentation
1157-01-Intro (1:23)
1157-02-Base Colors in Photoshop (16:41)
1157-03-Coloring the Peripherals (17:54)
1157-04-Adding the Fine Details (19:20)
1157-05-Finishing Touches (17:58)
1156-03-Adding Edge Loops 02
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