Intro to 3d Modeling Using Blender
In this course, instructor Alan Thorn is going to be giving a comprehensive introduction to Blender for Game Artists!
Watch Promo
In this course, instructor Alan Thorn gives a comprehensive introduction to Blender for Game Artists. Here, Alan will show you how to get up and running in Blender for creating animated in-game models even if you're a complete newbie! In the earlier volumes, you will be learning a range of topics that include: Blender (and 3d software) basics, primitive creation, 3d space coordinates, loading in reference material, and basic mesh manipulation.
By the end of the course, you'll start to feel like a game-art pro as you begin to learn and understand the concepts of UV unwrapping for textures, asset rigging for animation, animation creation, mesh exporting, and game integration as you add your asset to Unity! If you've ever wanted to learn 3d from the ground up with a completely free software, this course is for you!
Your Instructor
Alan Thorn is a Game Developer, Author and Educator with 24 years of industry experience. Alan specialises in helping independent creatives worldwide achieve high-impact by using only free and open source software. Alan has written 34 books, presented 30 online courses and created 33 games including the award-winning adventure, Baron Wittard. Alan previously worked at Microsoft, Teesside University and Disney. He was Studio Director at Wax Lyrical Games and was course leader of the prestigious MA program for Games Design and Development at the BAFTA-winning National Film and Television School, an incubation space for breakthrough gaming talent.
Course Curriculum
-
PreviewIntroduction (0:59)
-
StartDownload Course Files Here!
-
StartDownloading Blender (3:51)
-
StartBlender Control Presets (3:37)
-
StartUser Preferences (4:14)
-
StartThemes and Colors (4:32)
-
StartRestoring the Last Session (2:49)
-
StartCustomizing the UI (5:55)
-
StartUI Presets (3:37)
-
StartSaving Presets (2:37)
-
PreviewViewport Navigation (4:51)
-
StartChanging Viewports (5:08)
-
StartOrthographic Mode (4:01)
-
StartCreating Primitives (4:55)
-
Start3d Cursor (3:11)
-
StartTransforming Objects Parametrically (5:05)
-
StartTransforming Objects Interactively (5:23)
-
StartThe Outliner (3:47)
-
StartEdit Mode (6:03)
-
StartObject Properties (4:11)
-
PreviewIntroduction (0:58)
-
StartModeling Preparation and References (5:20)
-
StartStarting the Hinge (5:28)
-
StartThe Mirror Modifier (7:54)
-
StartInset and Extrude (5:08)
-
StartModelling the Lower Arm (6:18)
-
StartSnapping (5:25)
-
StartThe Solidify Modifier (3:59)
-
StartThe Arm Base (9:07)
-
StartThe Knife Tool (6:37)
-
StartThe Knife, NGons and Quads (9:14)
-
PreviewCompleting the Forearm (2:57)
-
StartThe Arm Tip (5:55)
-
StartCompleting the Model (2:13)
-
PreviewIntroduction (1:01)
-
StartDisabling the Mirror Modifier (2:22)
-
StartStarting to Unwrap (6:21)
-
StartSeams (8:37)
-
StartIslands and Scale (2:47)
-
StartPinning (8:26)
-
StartMapping Cylindrical Objects (8:27)
-
StartRecycling UVs (7:41)
-
StartTexel Density (5:34)
-
StartCombining Islands (7:03)
-
StartExporting UV Layouts (2:33)
-
StartCreating Textures (1:53)
-
StartTexture Mapping (2:13)