Learn the "Hand-Painted" texturing style for games
How to texture weapons and assets for your game props in the classic hand-painted texturing style!
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In this tutorial, we'll show you the creation process for modeling and texturing low poly weapons, with a strong emphasis on hand-painted texture maps. We'll start by modeling a sword in Maya, show the unwrapping process, and take you step-by-step through creating the hand-painted stylized textures for both a sword and a shield asset.
Your Instructor
Tyson Murphy attended the animation program at Brigham Young University. He's since worked for Disney Interactive (Avalanche), Chair Entertainment, and currently works as a Senior Character Artist on World of Warcraft for Blizzard Entertainment.
Course Curriculum
Modeling and Unwrapping the Sword
Available in
days
days
after you enroll
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PreviewIntroduction (1:20)
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StartDownload Course Files Here!
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PreviewModeling the Blade (6:16)
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StartAdding Depth to the Blade (10:12)
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StartFinishing up the Blade Model (7:00)
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StartModeling the Hilt (6:31)
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StartModeling the Handle (11:50)
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StartFinal Adjustments to the Model (5:25)
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StartUnwrapping the Sword 1 (18:52)
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StartUnwrapping the Sword 2 (16:03)
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StartAdding the Shield to the UVs (6:51)
Texturing the Sword
Available in
days
days
after you enroll
Texturing the Shield
Available in
days
days
after you enroll
Frequently Asked Questions
When does the course start and finish?
The course starts now and never ends! It is a completely self-paced online course - you decide when you start and when you finish.
How long do I have access to the course?
How does lifetime access sound? After enrolling, you have unlimited access to this course for as long as you like - across any and all devices you own.
What if I am unhappy with the course?
We would never want you to be unhappy! If you are unsatisfied with your purchase, contact us in the first 30 days and we will give you a full refund.