Create a Classic Tiling Brick Wall with Substance Designer
Create a Procedural Brick Wall from Start-to-Finish and Learn to Create Materials with Substance Designer!
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In this course we will go over in-depth on how to create a procedural brick wall in Substance Designer 5. We will go over on how to create a base height map that has a sculpted feel to it, and after that we will move on to creating a normal map which enhances the heightmap and also makes the bricks look realistic and organic. Once that is done we will create a color mask from out heightmap and use that mask to have multi colored bricks.
After, we'll start to build up our diffuse map by stacking up layers of dirt and details and we will finish it off by creating a mossy effect in between and overgrowing the bricks. Once everything is finished we will create the roughness and metallic map and we will wrap up this course by polishing the final texture and rendering everything in Marmoset Toolbag.
Your Instructor
Emiel Sleegers is a 21 years old originally from The Netherlands. He is currently located in the UK. He is a 3D environment artist working in the game industry. He's worked for companies like Playground Games and Ubisoft with so far one announced title on his name named: Forza Horizon 3, with another title on the way. He's a self taught artist who one day 4 years ago wanted to know how the amazing games he always played were made. The rest is history.
Course Curriculum
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Preview1310-01-Introduction (0:52)
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StartDownload Course Source Files Here!
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Start1310-02-Reference Overview (11:39)
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Start1310-03-Starting the Height Map (19:13)
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Preview1310-04-Finishing the Height map (13:43)
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Start1310-05-Starting the Normal Map (13:54)
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Start1310-06-Continuing the Normal Map (19:16)
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Start1310-07-Finishing the Normal Map (14:36)
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Preview1311-01-Introduction (0:29)
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Start1311-02-Creating the Diffuse Masks (12:44)
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Start1311-03-Finishing the Diffuse Masks (15:25)
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Start1311-04-Creating the Base Diffuse Colors (17:09)
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Start1311-05-Detailing the Diffuse (19:01)
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Preview1311-06-Detailing the Diffuse 02 (17:06)
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Start1311-07-Finishing the Diffuse Details (19:51)
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Start1311-08-Creating the Mattalic and Roughness Map (16:26)
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Start1311-09-Final Polish and Render (14:10)