Create Foliage and Trees for Games or Film using SpeedTree
Learn to create amazing grass, trees, bushes and more for your games or films using this powerful software!
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In this course, instructor Emiel Sleegers is going to walk us through the process of learning the SpeedTree-to-CryEngine pipeline while utilizing Maya as the middle-man 3d package for exporting. Here, he will be covering some basics such as bark, bush, and grass texture creation using Photoshop and nDo2, and from there jump right into using SpeedTree where he will teach us the basics of creating and generating different forms of foliage. Once that is complete, he will then cover the pipeline from bring out asset out of SpeedTree and into Maya, and then export out the meshes for use within the CryEngine where he will take those meshes, setup their materials, and finally demonstrate some quick examples of painting landscape meshes onto to terrain geometry.
Your Instructor
Emiel Sleegers is a 21 years old originally from The Netherlands. He is currently located in the UK. He is a 3D environment artist working in the game industry. He's worked for companies like Playground Games and Ubisoft with so far one announced title on his name named: Forza Horizon 3, with another title on the way. He's a self taught artist who one day 4 years ago wanted to know how the amazing games he always played were made. The rest is history.
Course Curriculum
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Preview1185-01-Introduction (0:49)
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StartDownload Course Source Files Here!
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Start1185-02-How to Make a Bark Texture (6:24)
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Start1185-03-How to Make a Leaf Texture (7:59)
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Start1185-04-How to Make a Grass Texture (6:58)
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Preview1185-05-Speedtree overview (2:41)
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Start1185-06-How to Make a Tree 01 (11:30)
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Start1185-07-How to Make a Tree 02 (11:01)
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Start1185-08-How to Make a Bush (5:12)
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Start1185-09-How to Make Grass (5:53)