
Learn The Animation Workflow in Maya
Learn the core fundamentals of animation in Maya - from the basic principles, to animating a rigged character!
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Inside of Maya, learn the best practices for creating key frame animations, animating on a path, and editing your animations and utilizing layers. You’ll learn by example as we create our animations on a fully rigged character, and the process is presented from initial concept to key poses and final animation polish.
Your Instructor

Justin is a skilled animator with over 15 years of experience in collaborating with various game production teams using multiple game engines, and shipping multiple AAA titles. Breadth of skills ranging from keyframe and motion capture animation to character rigging, asset modeling, texturing, and cinematic layout. He is currently the Associate Lead Animator at Rockstar Games.
Course Curriculum
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PreviewIntroduction (0:53)
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StartDownload Course Files Here!
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StartUser Interface (14:26)
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StartAnimating a Ball Bounce (20:47)
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StartTimeslider Animation Editing (10:55)
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StartDopesheet Editor (9:38)
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StartGraph Editor (15:50)
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StartEditable Motion Trails (4:30)
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PreviewAttaching to Motion Path (9:16)
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StartDeforming along Motion Path (11:37)
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StartAnimation Layers (12:56)
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StartAnimation Layers for Characters (10:19)
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PreviewBaking Animation (8:30)
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StartPlanning an Animation (8:17)
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StartUsing Reference for Posing (8:10)
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StartCharacter Controls (8:21)
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StartKey and Breakdown Posing (18:38)
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StartSplining Part 1 (15:13)
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PreviewSplining Part 2 (15:55)
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StartAnimating Cloth (5:19)
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StartProfessional Advice and Closing (4:43)