Introduction to Topogun for Modeling and Retopologizing 3d
Learn the basics of this phenomenal retopologizing tool as we cover several complex meshes in an introductory course!
Watch Promo
In this tutorial, instructor Stephen Wells will take us through the complete pipeline of the software Topogun, as we learn the interface and functions needed to retopo game assets. We'll cover all the most important tools needed as we take you through the process of retopologizing several complex characters and organic creatures.
If you've been looking for a solution to speeding up the low poly workflow process of your high-poly game objects, this course is for you!
Your Instructor
Having 25 years of experience in the video game development and digital entertainment arenas, Stephen is well versed in a variety of programs and production pipelines and strives to work as cleanly and efficiently as possible. Having done pretty much everything imaginable in the 3d industry, he enjoys getting to share his knowledge and experience in the hopes to help students gain a better understanding and appreciation of what 3D computer art (in all its varying forms) has to offer.
Course Curriculum
-
Preview1092-01-Intro (1:25)
-
StartDownload Course Source Files Here!
-
Start1092-02-Topogun 101 (14:09)
-
Start1092-03-Eye Retopo (10:43)
-
Start1092-04-Head Retopo 01 (14:24)
-
Preview1092-05-Head Retopo 02 (14:29)
-
Start1092-06-Head Retopo 03 (16:03)
-
Start1092-07-Roadkill Unwrap (3:02)
-
Start1092-08-zBrush Detail Projection (4:23)
-
Preview1093-01-Intro (1:39)
-
Start1093-02-Retopo Start (10:05)
-
Start1093-03-Body (13:47)
-
Start1093-04-Feet (11:39)
-
Start1093-05-Feet 02 (14:08)
-
Start1093-06-Stitching Areas (7:02)
-
Preview1093-07-Head (15:17)
-
Start1093-08-Lower Jaw (8:59)
-
Start1093-10-Symmetry (6:02)
-
Start1093-09-Mouth (6:42)
-
Start1093-11-Roadkill (11:35)
-
Start1093-12-Roadkill 02 (11:11)
-
Start1093-13-Retopo inZbrush (3:29)