Layered Asset Creation in 3ds Max
Learn to create conceptual 3D Environment assets from reference images using a layered, organized approach to 3D modeling.
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During this course we will be exploring the process of creating a conceptual 3D Environment asset from using a layered approach to design and form. We will begin by using existing reference materials and overlaying recognizable shapes, forms and silhouettes inside of Adobe Photoshop to provide us with a clearer base to model from. We will then move into 3D Studio Max, where we will creating basic geometry based on the reference material created in the previous stages. We will refine and organize the layering system within 3D Studio Max much in the same way as our Photoshop stages to keep our files user friendly before moving onto scene and asset composition. In the final chapter, we will be discussing the considerations for the use of variety within scene and asset building. At the end of this course, you will be able to recognize good form and silhouette within everyday reference images and be able to take them through the modeling process efficiently and more confidently.
Your Instructor
Antony O'Sullivan is currently teaching 3D and Game Art at a College in North-West England, where he teaches an excess of 100+ students a year. He specializes in 3D Environment concepting and creation, and has been working freelance in the Games Industry for 6 years.
Course Curriculum
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Preview1288-01-Introduction (0:45)
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StartDownload Course Source Files Here!
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Start1288-02-Photoshop Stages (19:42)
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Start1288-03-Setting Up 3ds Max (3:41)
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Start1288-04-Modeling The Primary Forms (8:39)
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Start1288-05-Modeling The Primary Forms 02 (11:39)
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Start1288-06-Modeling the Secondary Forms (19:37)
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Preview1288-07-Modeling the Supporting Trim (19:21)
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Start1288-08-Modeling the Supporting Trim 02 (8:37)
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Start1288-09-Composing the Asset (2:57)
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Start1288-10-Modeling the Accessories (9:34)
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Start1288-11-Considerations and Scene Variation (3:45)