Learn to Build Snow Shaders with Substance Designer
Use Substance Designer to create the shaders needed for a winter environment in Unreal 4
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In Winter Shaders in Substance, we will be walking through the workflow of creating various snow textures in Substance Designer. To start, we will be hopping on the internet to grab some reference to guide us towards the final result. From there we will be jumping right into Substance Designer and begin building our first graph and build multiple sub-graphs as well. This will allow us to have a better grasp behind how each graph will be constructed.
Once we have our initial graph completed, we will export the maps and setup a basic shader in the Unreal Engine. Next, we will begin the process of building the graph for our second snow texture. With that graph complete, we will repeat the process of exporting and importing from Substance Designer to Unreal as we start the building of our environment materials. To wrap things up, we will build out our environment set and add some simple assets to help populate the landscape before creating our final renders.
Your Instructor
Emiel Sleegers is a 21 years old originally from The Netherlands. He is currently located in the UK. He is a 3D environment artist working in the game industry. He's worked for companies like Playground Games and Ubisoft with so far one announced title on his name named: Forza Horizon 3, with another title on the way. He's a self taught artist who one day 4 years ago wanted to know how the amazing games he always played were made. The rest is history.
Course Curriculum
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PreviewDownload Course Source Files Here!
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Start1325 - 01 - Intro (0:58)
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Start1325 - 02 - Snow References and Substance Tour (8:19)
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Start1325 - 03 - Creating the Base Soft Snow (14:01)
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Start1325 - 04 - Creating additional Snow Detials (14:19)
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Start1325 - 05 - Creating the main Puffy Snow (14:16)
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Preview1325 - 06 - Creating the Final Puffy Snow (7:56)
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Start1325 - 07 - Creating the Base Rough Snow (9:43)
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Start1325 - 08 - Creating the Final Rough Snow (9:58)
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Start1325 - 09 - Creating the Final Outputs (9:43)
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Start1325 - 10 - Testing in Unreal (11:27)
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Preview1326 - 01 - Intro (0:57)
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Start1326 - 02 - Looking for References and Setup (8:58)
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Start1326 - 03 - Creating the Base Wave (10:50)
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Start1326 - 04 - Warping the Base Wave (8:58)
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Start1326 - 05 - Adding Noise to the Shape (10:40)
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Start1326 - 06 - Blending Noise together (9:26)
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Preview1326 - 07 - Building the Assembly Road (9:55)
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Start1326 - 08 - Adding Detail to the Snow (11:56)
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Start1326 - 09 - Blending the Snowball Effect in (9:26)
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Start1326 - 10 - Creating the Snowflake (11:49)
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Start1326 - 11 - Adding Surface Detail and Blending (9:09)
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Start1326 - 12 - Finishing the Heightmap (9:38)
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Start1326 - 13 - Creating the Albedo (11:13)
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Start1326 - 14 - Exporting to Unreal (11:50)
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Preview1327 - 01 - Intro (0:59)
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Start1327 - 02 - Merging Maps (5:51)
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Start1327 - 03 - Setting up Unreal Engine (9:42)
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Start1327 - 04 - Creating the Baisc Shader (9:23)
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Start1327 - 05 - Setting up the Base Color Input (9:04)
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Preview1327 - 06 - Connecting and commenting Shader Inputs (10:15)
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Start1327 - 07 - Adding the Base Tesselation to the Shader (8:50)
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Start1327 - 08 - Applying the Shader to the Landscape (10:40)
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Start1327 - 09 - Adding some Basic Foliage (12:49)