Sculpt a Mech Head with ZBrush and Present it in Keyshot
Learn to model this complex 3d asset and learn more about sculpting in ZBrush for games or film
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In this series, we're going to jump into an introduction to creating a Mech Head in ZBrush. We'll initially use Dynamesh to create the foundational shapes before refining them and creating new polygroups within each subtool. We'll then extrude some of the polygroups to help create the plating on different parts of the mesh before using some alphas to create some smaller details over the model. We'll utilize the IMM brush particularly to add in elements to our Mech Head to finalize details. Lastly, we'll quickly drop the model into KeyShot for our final test renders.
Your Instructor
Having 25 years of experience in the video game development and digital entertainment arenas, Stephen is well versed in a variety of programs and production pipelines and strives to work as cleanly and efficiently as possible. Having done pretty much everything imaginable in the 3d industry, he enjoys getting to share his knowledge and experience in the hopes to help students gain a better understanding and appreciation of what 3D computer art (in all its varying forms) has to offer.
Course Curriculum
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Preview1198-01-Intro to Zbrush Mech Head (1:07)
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StartDownload Course Source Files Here!
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Start1198-02-Roughing Out Dynamesh Shapes (13:08)
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Start1198-03-Shaping Up the Helmet (14:09)
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Start1198-04-Adding Elements to the Helmet (15:17)
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Preview1198-05-Creating a Neck and Chest (12:01)
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Start1198-06-Using Masking to Pull Out Shapes (11:22)
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Start1198-07-Using the Action Line for Chest Elements (8:52)
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Start1198-08-Tweaking Parts of the Chest (8:28)
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Preview1199-01-Continuing Progress on the Zbrush Mech Head (1:13)
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Start1199-02-Drawing in the Chest Plating (12:17)
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Start1199-03-Using Slice Curve for Plating (12:11)
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Start1199-04-Cleaning Up Some Geometry (13:48)
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Start1199-05-Trying Out a New Helmet (16:25)
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Preview1199-06-Reusing and Reworking the Original Helmet (10:42)
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Start1199-07-Extruding the Helmet Plating (12:07)
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Start1199-08-Adding New Bits to the Helmet (10:38)
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Preview2000-01-Intro to Zbrush Mech Head Continued (1:10)
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Start2000-02-Cutting in Edges with Dam Standard (10:45)
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Start2000-03-Adding Screws with Alphas (13:09)
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Start2000-04-Using the IMM Brush on the Torso (14:42)
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Start2000-05-Using the IMM Brush on the Helmet (15:51)
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Start2000-06-Adding a Piece to the Torso (15:14)
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Start2000-07-Adding in Hoses and Quick Render in Keyshot (17:32)