The Complete Bipedal Rigging in Maya Course

Learn the complete rigging and skinning process for bipeds using Maya with a focus on game characters!

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In the Bipedal Rigging Series, we take a thorough look at the complete process of rigging, creating bones, skinning, and painting weights of a character from start to finish in Maya. Even if you’ve never rigged a box before, this tutorial breaks down a complex process in an amazingly thorough – and easy to understand way.

Included in this course is a copy of the character - both before and after - so that you can follow along, or compare your rig with the instructor.


Your Instructor


Justin Harrison
Justin Harrison

Justin is a skilled animator with over 15 years of experience in collaborating with various game production teams using multiple game engines, and shipping multiple AAA titles. Breadth of skills ranging from keyframe and motion capture animation to character rigging, asset modeling, texturing, and cinematic layout. He is currently the Associate Lead Animator at Rockstar Games.


Frequently Asked Questions


When does the course start and finish?
The course starts now and never ends! It is a completely self-paced online course - you decide when you start and when you finish.
How long do I have access to the course?
How does lifetime access sound? After enrolling, you have unlimited access to this course for as long as you like - across any and all devices you own.
What if I am unhappy with the course?
We would never want you to be unhappy! If you are unsatisfied with your purchase, contact us in the first 30 days and we will give you a full refund.

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