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Sculpting a Horror Catacomb Scene in ZBrush
Introduction to the Course and Blocking in the Shapes
1400-01-Intro (1:28)
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1400-02-Reviewing Concept and Proxy Modeling (19:47)
1400-03-Creating Fencing (16:20)
1400-04-Positioning and Scaling the Fencing (15:34)
1400-05-Graveyard Crosses (15:04)
1400-06-Tombstones Among Us (16:02)
Sculpting Foliage and the Dam Standard Brush
1401-01-Intro (1:11)
1401-02-Building a Tree with Zspheres (14:54)
1401-03-Extending Zsphere Tree Branches and Roots (15:08)
1401-04-Using Curve Multi Tubes (15:23)
1401-05-Basic Details with ClayBuildup Brush (14:57)
1401-06-Adding Detail with Dam Standard + Alpha Stroke (19:05)
Refining our Hard Surface Sculpts
1402-01-Intro (1:09)
1402-02-Creating the Wall Columns (15:22)
1402-03-Bricks to Make a Wall (11:18)
1402-04-Continuing the Bricks (10:39)
1402-05-Finishing Off the Wall (17:03)
1402-06-Starting the Arch for the Main Entrance (10:49)
1402-08-Reusing Fence Spikes to Create a Gate (15:27)
1402-07-Finishing the Arch (9:30)
Refinement and Final Polish
1403-01-Intro (1:16)
1403-02-Importing External Meshes (15:26)
1403-03-New Wall Mesh Duplication and Placement (15:39)
1403-04-Adjusting Fence Spikes (15:05)
1403-05-Placing Tombstones (16:44)
1403-06-Creating Ground Displacement (15:01)
1403-07-Creating Graveyard Grass (16:15)
1403-08-Clumping Grass and Tombstone Booleans (14:59)
1403-09-Starting Surface Details and Cracking Stone (10:44)
1403-10-Finishing Surface Details and Cracking Stone (11:29)
1403-11-Deforming the Main Gates (16:52)
1403-12-Using Booleans to Create Wall (19:51)
1400-02-Reviewing Concept and Proxy Modeling
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