Introduction to Human IK In Maya for 3d Animation
Learn to setup and properly retarget animations with IK inside of Autodesk's Maya for use in games and film!
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In this course, we will be learning the necessary skills to prepare and hand paint a 3D Creature for game production. Starting from the baking process, we will cover all the necessary skills that a texture artist will need to paint a character. After we get some of the technical parts out of the way the real fun can start: Painting. We will be covering techniques for painting in a very stylized color scheme, focusing on balancing values and colors to create a great looking creature. We will cover many materials from skin to metal, and showcase methods to make each material really sing. Our end result will be a final portfolio piece that shows off your painting prowess!
Your Instructor
Chad Robert Morgan started his career at LucasArts where, as a newbie to the industry, was fortunate enough to work with some very talented mentors who taught him how to use Maya. Since then, Chad has been trying to pay it forward by sharing what he has learned, first by giving lectures at Autodesk Master Classes, then publishing an article in 3D World magazine, posting tutorials on YouTube, and finally teaming up with 3dmotive. Working at LucasArts, Chad worked on the games Obi-wan, Starfighter, and Gladius. Chad has also worked for ReelFX on the direct-to-dvd movie G.I. Joe – Valor vs. Venom, and then moved on to Double Helix where he worked for ten years on such titles like Strider, Killer Instinct, Front Mission : Evolved, and Silent Hill : Homecoming. Chad is currently a freelance technical artist, working with clients such as Whitemoon Dreams, as well as developing his own independent game and video titles under his own company, Spectral Ink Productions.
Course Curriculum
First Section
Available in
days
days
after you enroll
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Preview1241-01-Intro (0:45)
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StartDownload Course Source Files Here!
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Start1241-02-Compare and Contrast with MotionBulder (2:55)
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Start1241-03-Characterize a Skeleton (15:48)
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Preview1241-04-The Control Rig (12:28)
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Start1241-05-Defining a Custom Rig (11:41)
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Start1241-06-Retargeting (16:30)
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Start1241-07-Advanced Features (7:31)
Frequently Asked Questions
When does the course start and finish?
The course starts now and never ends! It is a completely self-paced online course - you decide when you start and when you finish.
How long do I have access to the course?
How does lifetime access sound? After enrolling, you have unlimited access to this course for as long as you like - across any and all devices you own.
What if I am unhappy with the course?
We would never want you to be unhappy! If you are unsatisfied with your purchase, contact us in the first 30 days and we will give you a full refund.