Paint materials in 3d with ZBrush's PolyPainting
Build textures and materials as you learn to paint directly on your 3d models with ZBrush using Polypainting!
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In this series, we jump into creating textures in ZBrush using polypainting. We'll examine the mesh and review references for the model and then we'll do a small exploration into matcaps and colors. We'll then begin to layer in a foundational skin tone before using the spray brush with an alpha to help create the imperfections usually found in skin. We'll use cavity masking to help us creating some shadowing and then the spray brush again to help give our demon head a five o'clock shadow! We mock up some ideas for eye coloration before finally adding a base color to the horns to contrast with the skin of the demon!
Your Instructor
Having 25 years of experience in the video game development and digital entertainment arenas, Stephen is well versed in a variety of programs and production pipelines and strives to work as cleanly and efficiently as possible. Having done pretty much everything imaginable in the 3d industry, he enjoys getting to share his knowledge and experience in the hopes to help students gain a better understanding and appreciation of what 3D computer art (in all its varying forms) has to offer.
Course Curriculum
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Preview1178-01-Intro to Polypainting in Zbrush (1:08)
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StartDownload Course Source Files Here!
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Start1178-02-Review of Model and References (5:22)
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Start1178-03-Matcaps and Masking (11:40)
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Preview1178-04-Laying a Base Skin Colour (14:18)
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Start1178-05-Continued Skin Speckling (13:29)
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Start1178-06-Adding a Five O'Clock Shadow (14:32)
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Start1178-07-Adding Lips With Spotlight (13:35)
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Start1178-08-Creating Variations for Eyes (11:08)
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Preview1179-01-Intro to Polypanting Diffuse Textures (1:14)
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Start1179-02-Adding Details to the Eyes (14:59)
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Start1179-03-Using Spotlight to Add Colour Base to Horns (14:37)
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Start1179-04-Creating Colour Details in Horns (8:45)
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Start1179-05-Adding in Some Wrinkle Shadows (12:08)
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Start1179-06-Refining the Five O'Clock Shadow (12:32)
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Start1179-07-Adding in Skin Aberrations and Patterning (10:02)
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Preview1180-01-Intro to Polypainting in Zbrush (1:01)
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Start1180-02-Maps and Reviewing Anatomy (9:40)
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Start1180-03-Using Layers to Create Backscatter Base (10:49)
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Preview1180-04-Adding Muscles Striations (11:21)
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Start1180-05-Adding Deeper Tissue Colours (11:25)
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Start1180-06-Adding Some Imperfections (10:07)
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Start1180-07-Viewing the Mesh in 3DS Max and Creating a Quick Specular Map (16:49)