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Paint materials in 3d with ZBrush's PolyPainting
Blocking in the Base Materials
1178-01-Intro to Polypainting in Zbrush (1:08)
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1178-02-Review of Model and References (5:22)
1178-03-Matcaps and Masking (11:40)
1178-04-Laying a Base Skin Colour (14:18)
1178-05-Continued Skin Speckling (13:29)
1178-06-Adding a Five O'Clock Shadow (14:32)
1178-07-Adding Lips With Spotlight (13:35)
1178-08-Creating Variations for Eyes (11:08)
Refining Smaller Details
1179-01-Intro to Polypanting Diffuse Textures (1:14)
1179-02-Adding Details to the Eyes (14:59)
1179-03-Using Spotlight to Add Colour Base to Horns (14:37)
1179-04-Creating Colour Details in Horns (8:45)
1179-05-Adding in Some Wrinkle Shadows (12:08)
1179-06-Refining the Five O'Clock Shadow (12:32)
1179-07-Adding in Skin Aberrations and Patterning (10:02)
Surface Materials and Presentation
1180-01-Intro to Polypainting in Zbrush (1:01)
1180-02-Maps and Reviewing Anatomy (9:40)
1180-03-Using Layers to Create Backscatter Base (10:49)
1180-04-Adding Muscles Striations (11:21)
1180-05-Adding Deeper Tissue Colours (11:25)
1180-06-Adding Some Imperfections (10:07)
1180-07-Viewing the Mesh in 3DS Max and Creating a Quick Specular Map (16:49)
1179-07-Adding in Skin Aberrations and Patterning
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