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Sculpt a Mech Head with ZBrush and Present it in Keyshot
Blocking out the Major Shapes of the Bust
1198-01-Intro to Zbrush Mech Head (1:07)
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1198-02-Roughing Out Dynamesh Shapes (13:08)
1198-03-Shaping Up the Helmet (14:09)
1198-04-Adding Elements to the Helmet (15:17)
1198-05-Creating a Neck and Chest (12:01)
1198-06-Using Masking to Pull Out Shapes (11:22)
1198-07-Using the Action Line for Chest Elements (8:52)
1198-08-Tweaking Parts of the Chest (8:28)
Reworking the Chest and Adding Cut Lines
1199-01-Continuing Progress on the Zbrush Mech Head (1:13)
1199-02-Drawing in the Chest Plating (12:17)
1199-03-Using Slice Curve for Plating (12:11)
1199-04-Cleaning Up Some Geometry (13:48)
1199-05-Trying Out a New Helmet (16:25)
1199-06-Reusing and Reworking the Original Helmet (10:42)
1199-07-Extruding the Helmet Plating (12:07)
1199-08-Adding New Bits to the Helmet (10:38)
Refining with Small Details and Final Presentation
2000-01-Intro to Zbrush Mech Head Continued (1:10)
2000-02-Cutting in Edges with Dam Standard (10:45)
2000-03-Adding Screws with Alphas (13:09)
2000-04-Using the IMM Brush on the Torso (14:42)
2000-05-Using the IMM Brush on the Helmet (15:51)
2000-06-Adding a Piece to the Torso (15:14)
2000-07-Adding in Hoses and Quick Render in Keyshot (17:32)
1198-03-Shaping Up the Helmet
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