Learn to Build a 3D Puzzle Game with Unity
Explore the process of building a complete 3D puzzle game inside of Unity - from start to finish!
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In this course, instructor Alan Thorn takes you through the process of building a 3D puzzle game inside of the Unity engine. Here he will cover a range of topics including project creation, level design, lightmapping, skinning, animation state machines, collision detection, and camera creation just to name a few.
Your Instructor
Alan Thorn is a Game Developer, Author and Educator with 24 years of industry experience. Alan specialises in helping independent creatives worldwide achieve high-impact by using only free and open source software. Alan has written 34 books, presented 30 online courses and created 33 games including the award-winning adventure, Baron Wittard. Alan previously worked at Microsoft, Teesside University and Disney. He was Studio Director at Wax Lyrical Games and was course leader of the prestigious MA program for Games Design and Development at the BAFTA-winning National Film and Television School, an incubation space for breakthrough gaming talent.
Course Curriculum
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PreviewIntroduction (1:21)
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StartDownload Course Files Here!
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StartProject Overview (4:40)
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StartConfiguring a New Project (3:54)
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StartImporting Assets (6:36)
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StartConfiguring Meshes and Audio (3:50)
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PreviewCreating Materials (3:56)
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StartStarting Level Design (6:37)
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StartCompleting Level Design (6:01)
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StartUsing Props (5:46)
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StartScene Lighting (5:51)
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StartLightmap Preparation (3:21)
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StartStarting Lightmapping (4:40)
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StartLightmap Resolution (3:09)
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StartFinal Lightmap (2:52)
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StartAdding More Levels (2:07)
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PreviewIntroduction (1:25)
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StartExploring Rigged Meshes (3:20)
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StartBones and Hierarchies (4:09)
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StartRigs and Avatars (4:31)
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StartSkinning and Muscles (6:40)
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StartExploring Animation Clips (4:13)
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StartCheer Animation (1:56)
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StartWalking and Pushing Animations (2:47)
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StartGetting Started with State Machines (7:11)
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StartParameters and Transitions (3:57)
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PreviewCompleting the Walk Transition (4:08)
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StartCompleting the State Machine (4:28)
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StartScripting and Mecanim (3:56)
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StartCreating Movement Mechanics (7:07)
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StartLooking Forward (2:20)
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PreviewIntroduction (1:23)
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StartMovement Overview (1:58)
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StartGetting Started with Rotation (3:02)
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StartCompleting Player Movement (4:37)
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StartAdding Crates (3:32)
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StartAdding Colliders (6:22)
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StartPlanning Collision Detection (3:12)
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PreviewPoint Intersection (5:57)
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StartMovement Validation (6:25)
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StartHand and Crate Contact (3:09)
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StartIntroducing Inverse Kinematics (3:05)
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StartUsing Empty Objects as IK End Links (3:56)
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StartScripting with IK (6:14)
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StartCompleting the IK Rig (1:37)
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StartAdding Crate Destinations (5:19)
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StartDetecting End Conditions (5:16)
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StartCreating Chase View Cameras (4:10)