Autoplay
Autocomplete
Previous Lesson
Complete and Continue
Build a Coaster Cart Game Asset in Maya with Substance
Asset Modeling and UVs
1336-01-Intro (1:12)
Download Source Files Here!
1336-02-Intro To Maya Modeling Techniques (10:13)
1336-03-Starting The Blockout (12:28)
1336-04-Blocking Out Large Shapes (10:11)
1336-05-Refining Forms (10:12)
1336-06-Refining Bottom And Top Sections (12:03)
1336-07-Refining Interior (14:00)
1336-08-Building Handles (11:04)
1336-09-Modeling The Bumper And Wheels (10:45)
1336-10-Adding Support Loops Upresing (9:41)
1336-11-Headlights, Seat, And Padding (9:11)
1336-12-Bevels and Uving HighRes (12:33)
1336-13-Packing UVs (13:40)
Texturing and Materials
1337-02-Getting Started (6:05)
1337-03-Intro Materials and Fill Layers (10:04)
1337-04-Base Materials and Masking (12:06)
1337-05-Mask Generators For Edge Wear and Dirt (12:17)
1337-06-Using Projections (7:17)
1337-07-Projecting Graffiti and Labels (9:57)
1337-08-Modifying Mesh Uv's Adding Wear And Dirt (9:16)
1337-09- Adding Wear And Dirt Graffiti Signs (12:31)
1337-10-Intro to Marmoset Toolbag 3 (8:57)
1337-11- Fine Tuning Materials Specular and Gloss (11:45)
1337-12-Painting Complex Grunge Masks (10:54)
1337-13-Rendering and Post Effects in Marmoset ToolBag 3 (14:38)
1337-08-Modifying Mesh Uv's Adding Wear And Dirt
Complete and Continue