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C# Scripting and Programming for Games
Introduction to the Course, Variables, Components, and Statements
Introduction (1:12)
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Creating a Script File (8:28)
Hello World (8:37)
Variables and the Inspector (10:24)
Components and Functions (11:44)
The Update Function (8:53)
Conditional Statements (9:52)
FPS and Delta Time (6:23)
Translation and Rotation (13:24)
Section 2 Wrapup (1:45)
Functions, Movement, and Visual Scripting
Starting the Space Shooter Project (2:49)
Getting Started with Physics and Controls (10:05)
RigidBodies (11:33)
Velocity and Vectors (11:58)
Creating a Health Class (7:52)
C# Properties (15:17)
Namespaces and Events (6:54)
Visual Scripting (7:02)
Section 2 Conclusion (2:06)
Understanding Particles, Collisions, and Functions
Particles and Ammo (8:16)
Coding with Particles (8:18)
Firing, Functions, and Returns (9:22)
Coding with Audio (7:13)
Interobject Communication (13:16)
Looking at Objects (8:50)
Velocity and Following (11:16)
Handling Collisions (12:53)
Ammo, Collisions, and Health (9:44)
Section 3 Wrapup (1:06)
Building our Scenes, Spawning Objects, and Adding a UI
Setting the Scene (4:49)
Getting started with Object Spawning (9:53)
Further work with Object Spawning (8:46)
Timed Events (4:34)
Object Destruction (7:19)
Working with the UI (6:16)
More Objects Spawning (7:59)
Unity Reference (10:53)
Conclusion and Course Wrapup (1:48)
Handling Collisions
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