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C# Scripting Load / Save States with Unity
Intro to Course Fundamentals
1348-01-Introduction (1:26)
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1348-02-Review the Score Project (3:49)
1348-03-Player Preferences (8:37)
1348-04-Implementing a High Score (6:27)
1348-05-Reviewing Player Prefs (6:06)
1348-06-Working with CSV Files (5:02)
1348-07-Text Assets (7:54)
1348-08-Random Selection and Parsing (5:02)
1348-09-Completing the CSV Project (7:06)
1348-10-Loading Web Data (6:50)
1348-11-Conclusion (1:11)
Working with Textures, Stream Writers, Logs, and Data Paths
1349-01-Introduction (1:09)
1349-02-INI Files (9:31)
1349-03-Creating an INI File (6:21)
1349-04-Working with the INI Parser (5:02)
1349-05-Dynamically Loading Textures (10:33)
1349-06-Error Logging (11:10)
1349-07-Workiung with Stream Writers (7:45)
1349-08-Logging to Text Files (5:05)
1349-09-Data Paths (3:11)
1349-10-Conclusion (1:13)
XML, Binaries, JSON, and Course Code Wrapup
1350-01-Introduction (1:08)
1350-02-Exploring the Project (4:21)
1350-03-XML Files (4:27)
1350-04-Preparing for XML Serialization (4:44)
1350-05-Saving to XML (8:08)
1350-06-Loading from XML (5:11)
1350-07-Saving Binary Files (6:53)
1350-08-Loading Binary Files (7:27)
1350-09-Working with JSON (5:34)
1350-10-Saving JSON (4:39)
1350-11-Loading JSON (4:47)
1350-12-Conclusion (1:42)
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