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Model and Texture a Pistol for Games or Film
Blockout out the main High Poly
1356 -01-Introduction (1:28)
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1356 -02-Reference Overview and Scene Setup (9:58)
1356 -03-Start Modeling the High Poly Base (19:28)
1356 -04-Continuing the High Poly Base (19:58)
1356 -05-Modeling the Top High Poly Base (19:07)
1356 -06-Finish Modeling the High Poly Base (15:06)
1356-07-Additional Base Modeling Timelapse (16:23)
Refining the Details for the High Poly
1357-01-Introduction (0:50)
1357-02-Modeling the Top of the High Poly (14:42)
1357-03-Finish the Top of the High Poly (14:25)
1357-04-Making SomeMinor Changes (16:17)
1357-05-Modeling the Front of the High Poly (17:09)
1357-06-Modeling the Back of the High Poly (19:06)
1357-07-Additional High Poly Timelapse (10:15)
Wrapping up the High Poly and building our Low Poly
1358-01-Introduction (0:52)
1358-02-Converting the Base to the High Poly (19:49)
1358-03-Finish Converting the Base into High Poly (13:50)
1358-04-Timelapse for the Final Pieces (9:08)
1358-05-Converting the High Poly into Low Poly (9:36)
1358-06-Finish Converting the Low Poly (9:40)
Unwrapping and Baking our Asset
1359-01-Introduction (1:28)
1359-02-Start Unwrapping the Base Gun (13:44)
1359-03-Finish Unwrapping the Base Gun (15:38)
1359-04-Timelapse for Packing the UV's (19:02)
1359-05-Scene Setup for Baking (12:57)
1359-06-Baking Textures in Marmoset (19:57)
1359-07-Finish Texture Baking (5:43)
Working in Substance Painter and Texturing our Asset
1360-01-Introduction (1:23)
1360-02-Setting up the Painter Scene (7:12)
1360-03-Creating the Alpha Map (17:06)
1360-04-Adding Normal Map Details (19:48)
1360-05-Adding the Screw Details (10:14)
1360-06-Finishing the Screw Placement (16:20)
1360-07-Polishing the Normal Map (14:56)
1360-08-Creating the Base Map Colors (11:12)
1360-09-Continue creating the base colors (13:03)
1360-10-Finish creating the base colors (7:37)
Variation, Polish, and our Final Renders and Details
1361-06-Final Polish (19:04)
1361-04-Edge Damage Timelapse (6:16)
1361-07-Creating Renders (14:15)
1361-01-Introduction (1:13)
1361-02-Adding Color Variation (18:22)
1361-03-Setting Up Edge Damage (17:24)
1361-05-Adding Detail to the Base (18:44)
1356 -04-Continuing the High Poly Base
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