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Create a Realistic Roof Shader with Substance Designer
Modeling and Optimizing the Roof Tiles
1342-01-Introduction (1:13)
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1342-02-Reference and Creating the Low Poly (13:26)
1342-03-Sculpting Damaged Tiles (13:05)
1342-04-Finish Sculpting and Tile Optimization (11:19)
1342-05-Finish Tile Optimization (5:32)
1342-06-Setting Up the Texture in 3ds Max (18:04)
Texturing and Baking our Maps
1343-01-Introduction (1:15)
1343-02-Continue the Texture in 3ds Max (17:02)
1343-03-Adding Variation to the Tiles (17:03)
1343-04-Finish setting up the texture in 3ds max (11:07)
1343-05-Prepare for baking (8:23)
1343-06-Baking the textures in marmoset toolbag 3 (15:25)
Rendering Maps and Building our Shader
1344-01-Introduction (1:13)
1344-02-Set-up a project in substance designer (17:50)
1344-03-Start creating the normal map (19:06)
1344-04-Finish creating the normal map (16:35)
1344-05- Start creating the base of the albedo (14:07)
1344-06-Adding base dirt to the albedo (18:05)
1344-07-Finishing up most of the dirt in the albedo (19:18)
1344-08-applying dirt to normal and roughness (10:52)
1344-09-Final Polish (13:13)
1342-06-Setting Up the Texture in 3ds Max
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