Autoplay
Autocomplete
Previous Lesson
Complete and Continue
Creating Game Environments in Blender 4 for Unity and Godot
Intro to Modeling our Set
Intro to the Course (1:11)
Starting the modular set (2:20)
Blender scene setup (5:50)
Constructing the first parts (4:51)
Creating our first piece (7:32)
Planning Sections (9:55)
Completing the Dead End (7:28)
Straight Sections (5:28)
Transition Piece (9:38)
Remaining Base Pieces (11:02)
Rounding off the Bevel (2:56)
Module 1 Wrapup (0:27)
Modeling our Sections
Module 2 Intro (1:22)
Intersection Piece (11:37)
Cleaning Topology (4:25)
Additional Modeling Sections (7:56)
Spiral Helix Slide (12:12)
180 Degree Turn (6:11)
90 Degree Extension (5:57)
Fork in the Road (5:50)
Completing the Split Section and Cleanup (9:32)
Module 2 Wrapup (0:20)
Completing the Set and Optimizing
Module 3 Intro (1:21)
Bump in the Road (13:50)
Finalize our Set (3:38)
Correcting Tiling and Snapping (5:50)
Material Assignments (5:42)
Adjusting Shading and Naming (3:59)
Prepping for Export and Beveling (5:08)
Exporting for Game Engines (9:11)
Module 3 Wrapup (0:29)
Building our Project in the Unity and Gadot Game Engines
Module 4 Intro (1:28)
Making the Project in Unity (4:56)
Building the Scene in Unity (7:16)
Continuing the Level Construction (6:46)
Adding the Ball (6:00)
Camera Movement and Cinematics (5:09)
Reviewing the Project (2:51)
Moving to the Godot Engine (5:53)
Snapping in the Godot Engine (2:43)
Using Snaps and Addressing Efficiency (4:35)
Create the Marble Ball in Godot (7:12)
Adding Logic to the Gameplay (3:02)
Adding Logic to the Ball (4:58)
Adding Functionality to the Camera (3:33)
Applying Post Process for Visual Improvements (7:06)
Course Wrapup (1:34)
Transition Piece
Lesson content locked
If you're already enrolled,
you'll need to login
.
Enroll in Course to Unlock