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Digital Sculpting for Interior Decor with ZBrush and 3ds Max
Breaking Down the Reference Image
1297-01-Intro (1:36)
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1297-02 How To Break Down The Reference Image (7:07)
1297-03-Modelling The Base and The First Trim Section (10:59)
1297-04-Modelling The Base and The First Trim Section 02 (10:30)
1297-05-Creating a Tiling Modular Piece (15:07)
1297-06-Creating The Final Parts To The Trim Section (14:18)
1297-07-Final Construction and Deformation of the Trim Section (9:53)
Adding Details and Understanding Modularity
1298-01-Intro (0:33)
1298-02-Making the Modular Parts (14:39)
1298-03-Making the Modular Parts 02 (11:58)
1298-04-Creating Complex Parts (16:53)
1298-05-Adding the Final Details (15:42)
1298-06-Completing the Final Parts (19:48)
Refining the Asset and Working in ZBrush
1299-01-Intro (0:57)
1299-02-Kit Bashing The Designs (8:59)
1299-03-Kit Bashing The Designs 02 (11:09)
1299-04-Conforming The Shapes To The Base (9:43)
1299-05-Conforming The Shapes To The Base 02 (12:12)
1299-06-Creating a single Mesh in Zbrush (19:18)
1299-07-Adding Damage Within Zbrush (6:45)
1299-05-Conforming The Shapes To The Base 02
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