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Learn Modular Environment Building for Games with Blender
Introduction to Modeling and Basic Engine Setups
Introduction to Modular Building in Blender (1:22)
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Course Overview (5:51)
Blender Preferences (6:14)
Customizing the Interface (5:56)
Maya Style Controls (3:59)
Blocking in Dimensions (7:41)
Test Export to the Unity Game Engine (6:12)
Testing in Unity (4:45)
Fixing Keyboard Shortcuts (3:32)
Starting the Straight Section (5:47)
Using the Mirror Modifier (6:17)
Creating the Floor Trim (6:07)
Floor Extrusions (4:38)
Refining our Modular Pieces
Introduction (1:08)
Modeling the Handrail (8:20)
Modeling Handrail Attachments (8:25)
Smooth Shading and Sharp Edges (5:51)
Layers and Duplication (3:45)
Starting the End Section (4:43)
Completing the End Section (8:40)
Starting the Cross Section (4:48)
Building the First Intersection (8:50)
Building the Cross Section Opening (4:58)
Completing the Cross Section (6:46)
Cross Section Handrail (8:13)
Loop Tools (4:13)
Conclusion (2:55)
UV Unwrapping and Texturing our Modular Set
Introduction to UVs and texturing our assets (1:00)
Planning to Unwrap (4:06)
Linked Selection (5:10)
Separating Meshes (4:38)
Unwrapping (5:24)
UV Editor (6:56)
Building UV Islands (6:58)
UV Layouts (7:30)
Building a Door Prop (7:38)
Creating Materials (7:45)
Modeling from a Texture (6:21)
Modeling and UVs (4:44)
Texture Baking (11:15)
Conclusion (1:36)
Painting Textures with Photoshop
Introduction to Texture Painting (1:04)
Configuring Blender for Texture Painting (4:28)
Creating a Base Layer (6:39)
2d Texture Painting (6:06)
3d Texture Painting (5:25)
Painting from Textures (8:43)
Starting with the Stencil Brush (6:35)
Configuring Stencil Brush Controls (8:00)
Painting the Walls (8:34)
Painting the Floors (8:09)
Layered Painting (5:36)
Flattening Layers and Conclusion (8:11)
Refining Materials and Engine Building and Lighting in Unity
Introduction to setting up in Unity (0:55)
Preparing to Bump Map (3:36)
Bump Painting (5:33)
Bump Texture Painting (4:25)
Starting the Curved Piece (4:22)
Creating a Bend (4:50)
Exporting to FBX (7:06)
Importing to Unity (5:13)
Configuring Materials (3:19)
Level Designing (7:15)
Organization (4:50)
Base Illumination (5:27)
Creating Lights (7:15)
Lightmapping (4:59)
Image Effects and Course Conclusion (6:38)
Conclusion
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