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Learn to Build Wood Shaders with Substance Designer
Introduction to the Basics of our Shader
1328-01-Introduction (1:23)
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1328-02-Begin Creating the Heightmap (18:53)
1328-03-Tweaking Textures for the Heightmap (19:29)
1328-04-Building More of the Heightmap Network (18:18)
1328-05-Optimizing the Heightmap (15:41)
1328-06-Starting the Base Color (18:31)
1328-07-Building the Base Color Network (9:49)
1328-08-Tweaking the Base Color Nodes (11:48)
1328-09-Starting the Roughness Map (19:22)
1328-10-Adding the Finishing Touches (8:25)
Refining and Polishing our Shader
1329-01-Introduction (1:17)
1329-02-Starting the Paint Normal Map (19:35)
1329-03-Finishing the Paint Normal Map (19:41)
1329-04-Starting the Paint Diffuse Map (19:17)
1329-05-Finishing the Paint Diffuse Map (8:38)
1329-06-Creating the Procedural Workflow (14:10)
1329-07-Begin with the Final Bark Polish (19:58)
1329-08-Finish the Final Polish (18:04)
1329-03-Finishing the Paint Normal Map
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