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Learn to Model a Speedboat in 3ds Max and Render in KeyShot
Modeling the base shapes of the Speedboat
1191-01-Spline Modelling a Hydroplane (1:16)
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1191-02-Intro to References and Splines (14:02)
1191-03-Shaping the Splines (17:27)
1191-04-Converting to Polygons and Reshaping (17:25)
1191-05-Shaping the Tail Fins (14:47)
1191-06-Shaping the Back Wing (13:04)
1191-07-Shaping the Side Stabilizer (10:12)
High Poly modeling and refining the shapes
1192-01-Intro to Cont'd Spline Modelling (1:12)
1192-02-Adjusting Parts and Creating the Main Hull (12:00)
1192-03-Connecting Splines to Create the Hull (19:35)
1192-04-Adjusting the Hull and Creating the Air Inflow (13:14)
1192-05-Creating the Engine Cover and Engine (15:03)
1192-06-Creating_Adusting the Base Platform (15:32)
1192-07-Creating the Cockpit Window with ShapeMerge (15:53)
Unwrapping and setting up the model for presentation
1193-01-Spline Modelling Adjustments and Rendering (1:12)
1193-02-Using Splines to ShapeMerge the Window (14:49)
1193-03-Parts Inventory (15:48)
1193-04-Moving Parts into Position and Rear Stabilizer (14:25)
1193-05-Using Roadkill for Unwrapping the Hull (11:13)
1193-06-Packing the UVs in 3DS Max (12:22)
1193-07-Turbosmoothing, Exporting and Rendering in Keyshot (15:32)
1191-05-Shaping the Tail Fins
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