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Model a complex 3d SciFi Ship with Maya and ZBrush for Games and Film
First Section
1382-01-Intro (1:14)
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1382-02-Schematics and Modelling Foundations (18:42)
1382-03-Cockpit Modelling (17:08)
1382-04-Beginning the Main Hull (15:54)
1382-05-Following Schematic Lines (16:15)
1382-06-Finishing the Hull and Mirroring (14:44)
Wings, Fins, and Additional Details
1383-01-Intro (1:13)
1383-02-Building Wings (17:15)
1383-03-The Wing Arm and Engine (15:03)
1383-04-Creating the Rear Fin and Nacelles (16:49)
1383-05-Expanding the Nacelles (15:39)
1383-06-Nacelle Wings N Things (16:50)
Refining the Hull and Preparing the ZBrush
1384-01-Intro (1:15)
1384-02-Nacelle Hitch Piece and Rear (17:40)
1384-03-Refining Hull Features (15:28)
1384-04-Creating the Wing Fins (15:13)
1384-05-Using Insert Edgeloops (16:43)
1384-06-Subdividing the Mesh to Import for Zbrush (15:33)
ZBrush Work and Details
1385-01-Intro (1:14)
1385-02-Greebles, Booleans, IMM Brush (15:16)
1385-03-Nacelle IMM Brush Work (15:42)
1385-04-Hull Intakes and Engine Work (16:25)
1385-05-Adding Hull Elements (18:49)
1385-06-Lower Nacelle Elements (15:27)
Polish Details and Presentations
1386-01-Intro (1:15)
1386-02-Booleans on the Nacelles (15:54)
1386-03-Wing Arms Booleans (15:52)
1386-04-Hull Panel Loops (14:53)
1386-05-Extra Hull Booleans (14:51)
1386-06-Beginning of the End (11:30)
1386-07-Final Touches (9:53)
1383-04-Creating the Rear Fin and Nacelles
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