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Sculpting CG Creatures in ZBrush: Cthulhu
Establishing the Base Form and Shapes
1167-01-Overview for Creating a Dynamesh Bust of Cthulhu (1:19)
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1167-02-Intro to Zbrush Dynamesh
1167-03-Creating Quick Tentacles (16:45)
1167-04-Continue Shaping + Adding Eyes (17:06)
1167-05-Pushing and Pulling Foundation Forms (15:30)
1167-06-Dynameshing the Torso (10:08)
1167-07-Using the Clip Curve Brush to Trim the Torso (10:22)
1167-08-Adding a Tentacle .OBJ to the Scene (15:51)
Layering in the Major Details
1168-01-Intro to Second Stage Sculpting and Detailing (1:22)
1168-02-Starting Secondary Shapes and Details (13:41)
1168-03-Using Dam Standard to Add Age and Wrinkles (15:55)
1168-04-Adding in Asymmetry Details (14:57)
1168-05-More Wrinkling and Gills (13:36)
1168-06-Secondary Detailing on the Torso (12:36)
1168-07-Finalizing Torso Details and Using Action Lines to Pose Tentacles (12:46)
1168-08-Adding in All Tentacles (Timelapse) and Review (12:55)
Refining the Smaller Surface Details
1169-01-Intro to Finalizing Details (1:17)
1169-02-Alphas and Reworking the Big Tentacles (11:52)
1169-03- Using Alphas on the Torso and Head (15:35)
1169-04-Using Alphas for Skin Mottling and Wrinkles (13:41)
1169-05-Added Nodules and Skin Bump Detailing (9:56)
1169-06-Finalizing the Larger Tentacles and Finalizing Gill Slits (10:48)
1169-07-Sculpting the Eyes of an Octopoid and Review (9:53)
1168-01-Intro to Second Stage Sculpting and Detailing
Complete and Continue