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Learn Advanced Game Mechanics in Unity for Game Development
Course Introduction, Scripting, and Technical Basics
Introduction (1:13)
Download course source files here!
Start Scripting (9:05)
Customizing MonoDevelop (4:10)
Components and Transforms (7:16)
Game Objects (6:18)
Transformations and Updates (6:30)
Vectors and DeltaTime (7:15)
Object Communication (6:10)
Triggers and Colliders (4:18)
Trigger Entering (4:11)
Playing Audio (3:10)
Prefabs (1:42)
Game Controllers (6:41)
Sprites, the UI, Physics and more
Introduction (1:05)
Manual Sprites (4:39)
2D Sprites (5:47)
Animating Sprites (4:14)
Sprite Packing (3:24)
Atlas Textures (6:36)
Billboards (3:11)
Orthographic C (2:10)
Sprites and 3D Physics (3:24)
Sprites and 2D Physics (4:23)
Getting Started with Interfaces (6:10)
Panels and Anchors (7:03)
Images and Text (3:46)
Scripting with the UI (4:23)
Buttons (5:21)
Learning to Debug - and Building our Games
Introduction (1:11)
Debug Log (5:47)
Visual Debugging (5:39)
Error Logging (5:44)
Editor Debugging (6:17)
The Stats Panel (3:26)
Profiler (7:26)
Compilation (4:15)
Breakpoints (3:19)
Watches (7:46)
Immediate Window (3:04)
Call Stack (3:51)
Building for Desktops (4:30)
Building for Mobile Devices (2:54)
Source Control and Branches
Introduction (1:14)
Manual Version Control (4:22)
Git and SourceTree (2:35)
Git Hosting (2:33)
Git Repository (4:42)
Configuring Unity for Version Control (3:33)
Git Ignore (3:27)
The First Commit (3:33)
Working with Commits (6:01)
Reversing Commits (5:29)
Introducing Branches (4:51)
Working on Branches (6:06)
Merging Branches (3:55)
Remote Repos (5:07)
Downloading Repos (2:12)
Advanced Data Structures and Particles
Introduction (1:11)
Persistent Data (2:52)
Data Structures and Serialization (4:23)
XML Serialization (4:48)
Binary Serialization (2:39)
Starting Android Development (3:34)
Using the Accelerometer (7:41)
Acceleration and Angles (5:02)
Normalizing Acceleration Input (4:56)
Input and Axis (5:03)
Singletons in Practice (5:40)
Statics in Practice (3:34)
Particle Systems and Collections (4:10)
Curved Paths and course wrapup (3:10)
Vectors and DeltaTime
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