Modular Levels for Games with Unity and Blender
Learn the basics of using Blender and Gimp to build a modular 3d set inside of Unity!
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In this course, instructor Alan Thorn takes you through the basics of modeling inside of Blender, as well as texturing with the free image manipulation software Gimp. Using these tools, you'll learn his complete asset-creation pipeline for this modular set. We then follow it up by learning how to import those assets into Unity, and set up our own playable game environment.
Your Instructor
Alan Thorn is a game developer, author and educator with 15 years industry experience. He makes games for PC desktop, Mobile and VR. He founded 'Wax Lyrical Games' and created the award-winning game 'Baron Wittard: Nemesis of Ragnarok', working as designer, programmer and artist. He has written sixteen technical books on game development and presented ten video training courses, covering game-play programming, Unity development, and 3D modelling. He has worked in game development education as a visiting lecturer for the 'National Film and Television School', as a Lead Teacher for 'Uppingham School', and is currently a Senior Lecturer at 'Teesside University' where he helps students develop the skills needed for their ideal role in the games industry.
Course Curriculum
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PreviewIntroduction (1:19)
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StartDownload Course Files Here!
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StartThe Modular Set (2:17)
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StartBlender Control Scheme (2:46)
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StartBlender Theme (2:42)
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StartConfiguring the Layout (2:54)
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PreviewEstablishing a Base Tile (6:00)
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StartNormals and Backface Culling (3:50)
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StartBuilding the Floor Module (3:14)
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PreviewStarting a Wall Sub-Module (4:21)
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StartDetailing the Wall (5:26)
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StartTiling Walls (5:51)
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StartAdding Wall Variation (6:06)
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StartDealing with NGons (3:57)
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StartMirroring, Joining, and Merging (6:59)
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StartStarting the Corner Module (3:03)
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StartCompleting the Corner Module (5:21)
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StartOut Turns (7:21)
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StartCrate Prop (3:16)
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PreviewIntroduction (0:51)
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StartSaving in Blender (2:04)
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StartUV Editor Basics (5:49)
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StartSeams and Unwrapping (5:41)
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StartCustomizing the UV Editor (5:09)
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StartMoving Further with Seams (5:12)
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StartUnwrapping an Atlas (5:14)
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StartUVs and Overlapping (4:52)
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StartExporting UV Layouts (2:50)
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StartAmbient Occlusion (3:43)
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StartGetting started with GIMP (6:08)
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PreviewPainting Wall Tiles (5:08)
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StartValue and Hue (4:33)
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StartControlling Contrast with Curves (4:14)
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StartPreviewing Textures in Blender (2:32)
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StartMesh Separation (3:51)
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PreviewIntroduction (1:04)
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StartExporting via Blend Scene (4:21)
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StartExporting via FBX Files (4:40)
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StartSharp Edges and Edge Splits (3:46)
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StartUV Maps and Basic FBX Settings (3:53)
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StartOverriding Mesh Scale Factor (2:47)
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StartCoordinate Space Conversions (2:19)
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StartConverting Between Coordinate Spaces (3:59)
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StartPreparing for Final Export (3:47)
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StartFinal Export (3:50)
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StartModular Environments and Prefabs (3:53)
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PreviewMore Prefabs (4:14)
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StartBuilding a Scene (4:32)
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StartLighting a Scene (4:14)
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StartLightmapping (3:40)
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StartFirst Person Collision (4:08)
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StartAdding the Final Touches (3:40)