Modular Levels for Games with Unity and Blender
Learn the basics of using Blender and Gimp to build a modular 3d set inside of Unity!
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In this course, instructor Alan Thorn takes you through the basics of modeling inside of Blender, as well as texturing with the free image manipulation software Gimp. Using these tools, you'll learn his complete asset-creation pipeline for this modular set. We then follow it up by learning how to import those assets into Unity, and set up our own playable game environment.
Your Instructor
Alan Thorn is a Game Developer, Author and Educator with 24 years of industry experience. Alan specialises in helping independent creatives worldwide achieve high-impact by using only free and open source software. Alan has written 34 books, presented 30 online courses and created 33 games including the award-winning adventure, Baron Wittard. Alan previously worked at Microsoft, Teesside University and Disney. He was Studio Director at Wax Lyrical Games and was course leader of the prestigious MA program for Games Design and Development at the BAFTA-winning National Film and Television School, an incubation space for breakthrough gaming talent.
Course Curriculum
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PreviewIntroduction (1:19)
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StartDownload Course Files Here!
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StartThe Modular Set (2:17)
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StartBlender Control Scheme (2:46)
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StartBlender Theme (2:42)
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StartConfiguring the Layout (2:54)
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PreviewEstablishing a Base Tile (6:00)
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StartNormals and Backface Culling (3:50)
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StartBuilding the Floor Module (3:14)
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PreviewStarting a Wall Sub-Module (4:21)
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StartDetailing the Wall (5:26)
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StartTiling Walls (5:51)
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StartAdding Wall Variation (6:06)
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StartDealing with NGons (3:57)
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StartMirroring, Joining, and Merging (6:59)
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StartStarting the Corner Module (3:03)
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StartCompleting the Corner Module (5:21)
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StartOut Turns (7:21)
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StartCrate Prop (3:16)
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PreviewIntroduction (0:51)
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StartSaving in Blender (2:04)
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StartUV Editor Basics (5:49)
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StartSeams and Unwrapping (5:41)
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StartCustomizing the UV Editor (5:09)
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StartMoving Further with Seams (5:12)
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StartUnwrapping an Atlas (5:14)
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StartUVs and Overlapping (4:52)
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StartExporting UV Layouts (2:50)
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StartAmbient Occlusion (3:43)
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StartGetting started with GIMP (6:08)
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PreviewPainting Wall Tiles (5:08)
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StartValue and Hue (4:33)
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StartControlling Contrast with Curves (4:14)
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StartPreviewing Textures in Blender (2:32)
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StartMesh Separation (3:51)
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PreviewIntroduction (1:04)
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StartExporting via Blend Scene (4:21)
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StartExporting via FBX Files (4:40)
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StartSharp Edges and Edge Splits (3:46)
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StartUV Maps and Basic FBX Settings (3:53)
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StartOverriding Mesh Scale Factor (2:47)
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StartCoordinate Space Conversions (2:19)
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StartConverting Between Coordinate Spaces (3:59)
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StartPreparing for Final Export (3:47)
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StartFinal Export (3:50)
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StartModular Environments and Prefabs (3:53)
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PreviewMore Prefabs (4:14)
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StartBuilding a Scene (4:32)
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StartLighting a Scene (4:14)
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StartLightmapping (3:40)
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StartFirst Person Collision (4:08)
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StartAdding the Final Touches (3:40)