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Modular Levels for Games with Unity and Blender
Building the Modular Set with Blender
Introduction (1:19)
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The Modular Set (2:17)
Blender Control Scheme (2:46)
Blender Theme (2:42)
Configuring the Layout (2:54)
Establishing a Base Tile (6:00)
Normals and Backface Culling (3:50)
Building the Floor Module (3:14)
Starting a Wall Sub-Module (4:21)
Detailing the Wall (5:26)
Tiling Walls (5:51)
Adding Wall Variation (6:06)
Dealing with NGons (3:57)
Mirroring, Joining, and Merging (6:59)
Starting the Corner Module (3:03)
Completing the Corner Module (5:21)
Out Turns (7:21)
Crate Prop (3:16)
Working with UVs and Texturing
Introduction (0:51)
Saving in Blender (2:04)
UV Editor Basics (5:49)
Seams and Unwrapping (5:41)
Customizing the UV Editor (5:09)
Moving Further with Seams (5:12)
Unwrapping an Atlas (5:14)
UVs and Overlapping (4:52)
Exporting UV Layouts (2:50)
Ambient Occlusion (3:43)
Getting started with GIMP (6:08)
Painting Wall Tiles (5:08)
Value and Hue (4:33)
Controlling Contrast with Curves (4:14)
Previewing Textures in Blender (2:32)
Mesh Separation (3:51)
Creating and Working with the Modular Set in Unity
Introduction (1:04)
Exporting via Blend Scene (4:21)
Exporting via FBX Files (4:40)
Sharp Edges and Edge Splits (3:46)
UV Maps and Basic FBX Settings (3:53)
Overriding Mesh Scale Factor (2:47)
Coordinate Space Conversions (2:19)
Converting Between Coordinate Spaces (3:59)
Preparing for Final Export (3:47)
Final Export (3:50)
Modular Environments and Prefabs (3:53)
More Prefabs (4:14)
Building a Scene (4:32)
Lighting a Scene (4:14)
Lightmapping (3:40)
First Person Collision (4:08)
Adding the Final Touches (3:40)
Establishing a Base Tile
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